MetaLoom
    • MetaLoom // Loom The asset server — APIs, storage, search, UI
    • MetaLoom // Cortex The processing engine and its 45 node kinds
    • MetaLoom // Graph Native-code graph database for Java
    • MetaLoom // Studio Self-hosted commercial edition
    • MetaLoom // Cloud Hosted MetaLoom — in planning
    • MetaLoom // Lumen Spatial media engine — commercial
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Build log

Blog

Design notes, experiments and progress reports from building MetaLoom.

21 June 2021 Video Fingerprinting Experiments in generating perceptual video fingerprints, stage by stage, from a source frame to the hex value that identifies the footage. Read more →
19 May 2021 Day4 - Vert.x jOOQ PoC A reactive database layer proof of concept — why jOOQ over the alternatives, and what the reactive route costs when transactions are involved. Read more →
17 May 2021 Day3 - Vert.x Dagger PoC A proof of concept combining Eclipse Vert.x with Dagger dependency injection across Maven modules. Read more →
16 May 2021 Day2 - Project Setup The tooling behind the project, and a disclaimer about tooling arguments in general. Read more →
13 May 2021 Day1 - Project Design Designing the project — the building blocks carried over from Mesh, and the decision to hand-write the schema and the spec rather than generate them from code. Read more →
12 May 2021 Day0 - Let there be Loom The first post: what Loom is, what MetaLoom is, and why a headless media asset management server was worth starting. Read more →
MetaLoom

Open source media asset management. It transcribes, detects, describes and indexes your media — on hardware you control.

1.0.0 — not released yet

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© 2021–2026 Johannes Schüth · Vienna, Austria · Apache 2.0

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